Here's another link if you want to download the source code to the original SimCity, re-titled "Micropolis" since Electronic Arts holds the SimCity trademark presently, but if you're not a programmer you won't have any clue what to do with these files: http://code.google.com/p/micropolis
I never did talk about the CRI gauge, did I? Whoops. Basically, it shows you which zones are in the highest demand. Ideally, all three bars should be maximally positive. If one of them dips, then you have too many of those structures to support based on the size of your city, your tax rates, and the number of special structures you have. (IE: If residential drops, you either need more commercial and industrial, more stadiums, or your taxes are too high.)
One feature I neglected to talk about is the auto-budget feature, which stops the budget window from showing up so long as your funds are staying on the positive side of things. If you want all the money you could ever use, just turn disasters off, make a small, profitable city, set the speed to fastest, turn auto-budget on and just let the game sit for a few hours unattended. It does remove from some of the challenge, but some of the fun is just in building a city at all and not necessarily making it work. ;)
That weird telephone noise happened again in the voiceover. I think it's something my camera is doing... I have a DCR-SX43 Sony Handycam. If anyone knows what's making that noise, or has any ideas for how to keep it from happening, please let me know!
DISCLAIMER: Only HTML files may be linked to and only screenshots may be used on other websites without permission. No other files or images may be copied or linked to without permission. Pixelmusement cannot be held responsible for any computer damages that occur while visiting, downloading, or using material on or from this website, though proper usage should yield no computer damage whatsoever.
Remember to surf responsibly and virus scan all your downloads from ANY website you visit!