Pixelmusement ADG Episode 66 Last Updated:
November 19th, 2011

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Ancient DOS Games --- Episode 66

The Elder Scrolls II: Daggerfall




Additional Information and Corrections:

  • I ran into some serious issues with audio latency while making this episode because I recently had to reinstall all of my codecs, and the updated codecs work differently than the old ones. I tweaked the final render as best as I could but it still isn't perfect. I'll try to get it working better by the next episode. x_x;


  • To download a free copy of Daggerfall, follow this link: http://www.elderscrolls.com/daggerfall


  • I'm aware I missed about fifteen zillion and twenty hundred things, but as you'll notice, this episode is over 25 minutes long. Seriously, it would take at least a dozen episodes just to briefly cover all of this game's features, bugs, nuances, etc., so please don't take it the wrong way if I neglected to mention something you felt should've been mentioned.


  • One thing I definitely shouldn't've missed was one of the major building types: Taverns. These are the places you go to sleep, find freelance work, or get drunk! :D


  • Yes, I'm aware I said "Letter of Credits" not "Letters of Credit". Normally I catch mistakes like this before too late. This one I missed all the way up to video editing, and I was too short on time to attempt to correct it. x_x;


  • I disabled music for most of the gameplay footage I recorded because it was glitching out way too often to be usable. :(


  • If you want lots more information about this game, or any other games in the Elder Scrolls series, one of the best places to go is the Unofficial Elder Scrolls Pages, also known as the UESP, at: http://www.uesp.net


  • I made a minor mistake in the video: Daggerfall does NOT use DOS4GW. Since a massive quantity of DOS programs utilized DOS4GW for extended memory access, it's easy to make this mistake. :P
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