Pixelmusement ADG Episode 87 Last Updated:
May 26th, 2012

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Ancient DOS Games --- Episode 87

Space Quest




Additional Information and Corrections:

  • Here's a link to the DA page of the person responsible for the performance of "The Entertainer" used in this episode: http://adamcuerden.deviantart.com


  • I wasn't about to insert a mature warning tag for ONE little gore effect, which is why you don't see the full-body Roger Wilco explosion in the death sequence at the start of the video. I didn't think it was all that bad because of how fast it goes but when I watched it frame by frame it's surprisingly bloody. Even when you blow up the Orat it isn't that graphic. o_o;


  • Here's the link to the $10 Space Quest collection on GOG which includes the EGA version of the first game and the first two sequels: http://www.gog.com/en/gamecard/space_quest_1_2_3


  • Here's the other link to the $20 Space Quest collection on Steam which includes the VGA version of the first game and all five of the other games in the Space Quest series: http://store.steampowered.com/app/10110


  • I'm not actually sure how you pronounce "Arcada". I always pronounced it like the word "Arcade".


  • While on the Arcada, every so often you'll hear footsteps. When this happens, find somewhere on the screen that you can quickly hide behind so that if something does show up on the other side, they won't burn a hole through you with their weapons! Granted, every so often the message is false and nothing actually shows up.


  • If you're playing the game in actual DOS, it simulates rumbles and explosions by shaking the screen, handled by changing the monitor sync. In DOSBox, you don't see these shakes since DOSBox doesn't emulate a CRT screen. If you can, this game tends to play better on real hardware than it does in DOSBox.


  • Even though I'm running the GOG release, I do have the original disks for this game as well, though my original disks are also the later version 2.2 release. Maybe the coupons or buckazoid limits functioned differently in the earlier versions, but all things considered I'd be surprised if they did. If they do indeed function differently in earlier versions, please let me know so I can post the info here.
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