Pixelmusement ADG Episode 182 Last Updated:
March 13th, 2016

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Ancient DOS Games --- Episode 182

If It Moves, Shoot It!




Additional Information and Corrections:

  • There's actually a few more technical things this game does which are somewhat impressive from a programming standpoint. For one thing, this is a smooth-scrolling game utilizing the full-screen with full-colour, animated backgrounds, made at a time when doing such games while maintaining a proper framerate was next to impossible. Granted, the "animation" is just done using palette changes but it's done extremely well to the point where it's hard to tell that's what's going on. Also, the title screen is actually only rendered in 256 colour graphics, yet there's an advanced dithering routine in place to drop it down to 16 or even CGA 4 colours while still allowing it to look surprisingly decent in those video modes! It's like the guys making this thing new more about coding than actually making a fun gaming experience. :P


  • If for some reason you want to use the EGA mode emulated, you have to actually set your machine type to EGA, otherwise things will behave worse than usual.


  • It turns out that the death transitions aren't actually a result of messing with the EGA's timing, rather it messes with the EGA's internal framebuffer! SquallStrife of RetroSwim took a moment to record the game playing on an old CRT to capture what the transitions actually look like and you can watch his video here: https://www.youtube.com/watch?v=7eNflid1XXE


  • If it sounded like I was complaining that I only got gifted the disks instead of everything, I wasn't. It was meant to be a joke about what you'd probably want to look for if you were actively making a collection of stuff like that. Actually, the guy who gave me this game sent in a whole slew of games so you'll likely be seeing his name at least a couple more times this year. ;)
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