Pixelmusement Filler Video 9 Last Updated:
October 15th, 2011

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Filler Video #9


Additional Information and Corrections:

  • Here's a link to the Projects page on Ken Silverman's website where you can download Cubes5 from if you're curious: http://www.advsys.net/ken/download.htm

  • Here's a link to the forum page where I discussed the possibility of cubical levels back in early 2009. Again though, the forum is closed and only remains for archival purposes. You can also download the epic map I made from here: http://www.jonof.id.au/forum/index.php?topic=1660.0

  • Yes, the music in the opening is my own creation. I really need to get around to posting my musical compositions on my website sooner or later. I also made the Cubes5 logo myself (with textures from Cubes5) to make the opening nice and dramatic. There never was an official logo or anything. If you want to see a high-resolution version of the logo, just click here.

  • There are a lot of special controls in Cubes5 for investigating how certain aspects of the renderer work, such as being able to view the portal boundaries by wireframe or forcing certain mip-mapping levels. These controls are listed in the text file included with the engine.

  • When you start Cubes5 you must also supply the filename you wish to work within on the command line, as there is no ability to change the current working file from within Cubes5 itself.

  • I got in touch with Ken Silverman about the title "Cubes5" and found out that the 5 in the title is equal to the number of revisions the engine went through. Cubes5 was the fifth revision. Kinda like the M5 computer in the original series Star Trek episode "The Ultimate Computer". (Yes, I've watched too much Star Trek for my own good.)

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