Current Status Last Updated:
March 8th, 2014
March 8th, 2014:
Wow... a HUGE number of people sent in guesses this week, almost smashing the record set for the Duken Nukem 3D episode!
Also, my first milestone over on Patreon has been reached! I said I'd do a video to commemorate the event... except... I don't have a freaking clue what to do for it! ^_^;
If anyone has any suggestions as to what I could do for such a video, feel free to send them in, even if you're not a Patreon supporter. I could really use some ideas!
Also, still struggling with my current game project. What else is new? I swear though, the instant I have some good news to share on it I will, and I think letting you guys know I'm still working on it is far better than just letting leaving you all in the dark. I'm continually trying out different approaches and ways to balance all the stats and everything and sooner or later SOMETHING is going to work. When it does, you'll all know because I'll announce all the changes and post lots of details and everything! :B
March 1st, 2014:
(WARNING! This is a mature rated episode!)
So guess what? Today's game only won by a SINGLE vote! Under a Killing Moon got exactly one vote less than Crusader did (while Legend of Kyrandia didn't get a single vote at all), so I'll probably get around to Under a Killing Moon sometime soon, though Edutainment month is coming up in April though so I'll probably get to it in May or July. :B
In terms of game making, progress is definitely being made design-wise on my next game. I know I said I'd have more details ready to announce by now and while I COULD go ahead and announce it, it skipped my mind how much work I still need to do to actually be physically capable of properly announcing it here on the website and everything. (IE: Doing up the new logo properly, editing the side menu on every single game-related page, etc.) So, that's gonna have to wait for the time being. :P
As for those of you who recently became Patrons of the show through my new Patreon account, I had to get the episode prepped and uploaded before the first round of payments went through, so those of you pledging $1 or more per month will see your names in the credits of the next episode. ;)
Lastly, since this week's game is mature rated, here's the hint for the next episode: It's a racing game with animals in it! :D
February 15th, 2014:
Today's filler is a long one despite how little time I spend on each individual item, but for those of you who get a real kick out of nostalgia, this video will provide! :D
Also taking votes for the next ADG Episode. At the end of the filler you can see which games you can vote between. Voting will end at the start of Saturday, February 22nd, so make sure to send in your vote before then!
Lastly, judging from the view counts, I think a lot of viewers missed the off-schedule Monday filler video, so if you did, you may want to give it a watch!
February 10th, 2014:
The idea behind Patreon is that it enables people to directly support content creators on a regular basis, kinda like Kickstarter, but with pledges based on each piece of content created, or in my case, monthly for all content. It's a way for those of you who've wanted to support the show more directly to do so beyond simply watching it and spreading the word! :)
Though I want to make this perfectly clear: I will NEVER start charging money just to watch Ancient DOS Games! This is just an extra thing for those of you who want to give that extra bit of support, plus I have some rewards set up too so that everyone who provides a monthly pledge (even as little as $1 a month) will get something in return for being super-awesome! :D
February 8th, 2014:
Running a little late with getting Patreon stuff set up, but that should be going very soon as all I've got to do is edit together a little video to describe the place and why I'm starting up an account there and what it means for everything going on here. (The short: Absolutely nothing unless you want it to!)
Also, any eMails sent to the eMail address for Vectorzone will fail, since I'm very close to being ready to announce the new name, although I still don't have anything playable yet. Just a few more details to iron out with the design and I can get back to coding the game. This has been one of the most difficult game designs I've ever worked on, but it's come a long way and what you guys are going to get for the wait works incredibly simply with a huge amount of customization. Also, instead of "crafting" which a lot of games do nowadays, it has a much different mechanic in place that would probably be one of the last things you would ever expect out of a shooter, yet fits the overall theme and customization aspects of the game surprisingly well.
I'm really hoping to have it all ready to announce by the end of the month, but experience has taught me to make no promises on the time frame. As for Patreon, if all goes to plan that should be up on Monday so look forwards to a Monday update! :)
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