Current Status Last Updated:
December 7th, 2013
December 7th, 2013:
(NOTE: This is a mature rated episode.)
The past couple weeks have been a bit of a rollercoaster ride, but that's part of the reason why I take this part of the year off to myself, because I know how hectic it tends to get for me. I know some people would prefer I do some holiday-themed episodes of Ancient DOS Games but it takes a solid amount of time to do a regular episode, whereas today's filler took virtually no amount of effort to make, relative to how much effort goes into the regular episodes. :B
Things seem to be stabilized on YouTube and I'm past my technical problems and recent uploads have gone OK, so I'll get around to adding the links here on the website very soon now, though my top priority is finalizing the current Vectorzone design. The present design is working out extremely well, better than all prior designs, so I'm going through the process of finalizing all the major details so I can get back to coding the game. Then, I can work out the minor details on the days I don't feel like programming and can program on the rest. ;)
To that end, I'll probably be updating the main index page for Vectorzone here on the website soon to reflect all the changes that have been made to the design. Thankfully, a lot of what I already coded, I can still use, so once programming continues it shouldn't take too long to get back to the point I was at, though the very first thing I need to implement is the new GUI in order to work around some minor Windows 8 bugs with the game. :P
As for doing a new video series alongside Ancient DOS Games... it's probably not going to happen, simply because Vectorzone progress has been much more solid the past few weeks and I don't think I could handle coding a game and two video series all at the same time. I'm only one person! ^_^;
November 25th, 2013:
I've released a new Development Journal for Vectorzone.
...yes, I'm still working on the game. I never stopped working on it. The journal will explain most of what I have to say on the subject so I won't waste your time telling you about it in this news post. ;)
November 16th, 2013:
I've looked at lots of DOS games on Ancient DOS Games, but I think it's about time I showed you all one of the DOS applications I still put to practical use! Though I must admit, with the way graphics are nowadays, DeluxePaint II Enhanced only gets me so far, but it's lightning fast to do really basic stuff with and is thus good for fleshing out ideas, then migrating those ideas to other more modern graphics programs when I'm ready to finalize their design.
Actually, the only other DOS application I still use really is Impulse Tracker, which has shown up more than once on the show by now. I still need to show you guys how that thing works, but coming up with music on the spot is a bit trickier than simple game ideas. :P
I really hope to have more progress to talk about with Vectorzone soon. I've sort of been putting off getting back into coding it, even though I'm completely ready to do so. Things just got so hectic with YouTube changes that were causing me numerous problems at first that I didn't want to stress myself out too much, so I stuck with design work this week, which has been going very well since a couple filler videos ago! ;)
Also, Clint Basinger of Lazy Game Reviews and I did another video together! Basically, we just played a couple rounds of Worms Revolution against each other, but still, much fun was had and you can check out the video on the LGR YouTube channel here: http://www.youtube.com/watch?v=4fhb0XGfTb8
November 2nd, 2013:
Although people don't typically ask me the same questions multiple times, there is one exception: How to get into making games or game design in general. Today's filler video will hopefully address a good bit of that, as well as talking about the steps to take once you're ready to go from hobbyist game making to pro. I don't go into specifics about software or hardware to use and such because those are more going to depend on your own personal preferences than anything else, and trying everything you can get your hands on is a better approach to figuring that out than me telling you all what to use. :P
Speaking of game design though, my own efforts with Vectorzone are starting to balance out again. There's been an absolutely massive number of changes to the specifics of how the game will work, but the overall concept and story hasn't changed from the last time I said anything about it here on the website. Still, I'm gonna be getting back into coding soon, especially now that I've solved some technical issues I was having, so expect an official update on all of this soon! :)
October 19th, 2013:
Very short filler video this week to let you guys know what's up with the series and to answer a handful of questions you may've had over the past while, most of which I've already mentioned here on the site but not everyone who watches the show reads these news posts too. ;)
Anywhoo, making this short as I've got other stuff to get back to doing. ;)
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