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Vectorzone Index Last Updated: November 6th, 2012 |
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Downloads |
Development Journal |
F.A.Q. |
Vectorzone is set to be one of the most unique games of its kind, being an open-world, twin-stick, 2D shooter with destructible environments and plenty of equipment to find and build! It takes place in a digital world created from all of the data left behind and abandoned across the many networks we have created, and it has now become so massive that it's starting to leak into all the networks of the world, notably the internet. You must take command of a Vector Assault Craft (VAC), penetrate into this realm, and delete all the viruses you can, setting your sights on the major boss viruses of each sector!
At the moment, Vectorzone is still very early in development, but this is where all of you come into play! To make this game as fantastic as it could possibly be, routine alpha versions will be made available for all to download so that all of you can help test things out and provide feedback. Once the game system itself is fully realized and it's time to add the real content, development will move on to private betas, (please don't ask to become a beta tester, I've already chosen who to invite), and eventually, the full release!
Here is a list of features that you can expect to see as development proceeds. Keep in mind that some of these features will be added after development switches from public alpha to private beta:
Right now, the system requirements to run the game at 1920x1080 resolution with typical graphics settings and a full 60 FPS framerate are nothing more than a 1.0 GHz processor (single core), 256 MB of video RAM, and a mid-range graphics card which can handle v2.0 Pixel Shaders, which is pretty much all of them nowadays. 256 MB video RAM is also the MINIMUM amount of video RAM required. The game might run with less, but support will not be offered for problems which occur on such systems. Minimum supported graphics resolution is 640x480.
Feel free to download the current public alpha version to try it out, keeping in mind that there's no guarantee these public alphas will run properly. You may also want to check out the latest Development Journal to see some screenshots and to get some insight into the development process. If you have any questions, check out the FAQ first, and if you still have any questions, feel free to send them to vzone@pixelships.com!
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