This game was notorious for being difficult to get running on real DOS hardware. Running it on a Windows 95 machine was even more difficult, if not impossible based on the configuration of the system. I think this game was made freeware so early on partly because of all these difficulties.
One thing I probably should've elaborated on are the doors you come across. You need to find keys to unlock them and usually a door simply has a score-increasing powerup inside, though a few of them bring you to other parts of a level.
I'm aware this episode mostly focusses on the design issues of the game, but that's because the actual gameplay doesn't leave much to the imagination: Shoot first, dodge enemies, don't die. I really couldn't think of anything substantial to talk about... unless you really wanted me to give a detailed breakdown of how 50 gemstones give you an extra life or how crystal shards for unlocking barriers come in multiple colours. :P
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