There is Adlib sound support! Seriously, I have no idea how I missed this. Granted, I still find I prefer the Tandy 3-Voice sound over the Adlib sound, but that's just me.
I call them "hints" throughout the episode but the game refers to them as "clues". The two words are kinda synonymous for me, kinda like how I originally referred to the graphics scalers DOSBox can use as "filters" when I first started ADG. I didn't catch the hints/clues thing until I was past editing and proofing the final render. >_>;
One thing I didn't mention is that as your skill level rises, the bridges become unstable and you have to start jumping over them instead of walking across them, otherwise you fall through. You can also find more treasure per level of the mountain as your skill level goes up.
I don't actually know what happens if you collect every treasure in the game. Since you can get the same treasure multiple times, yet it only ever shows up once inside the clubhouse, filling up every shelf in the clubhouse would take a very long time and countless playthroughs. :P
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