Moraff's World - Character Stat Details and Save Hacking Info Data Compiled By: Kris Asick (Gemini) @ www.pixelmusement.com ----------------------------------------------------------------------- SECTION I - Primary Stats STR - Strength * Adds to the amount of damage dealt per attack. * Note that experience level also plays a role in damage per attack. * Note that there are no "misses"; you miss when attack damage is calculated to be 0 or less. * Affects maximum loaded weight. INT - Intelligence * Only affects SP. * More effective at boosting SP with Wizard & Mage classes. WIZ - Wisdom * Affects the effectiveness of a small number of spells. * Affects SP, more-so with the Worshiper & Priest classes. CON - Constitution * Only affects HP. * Note that each class has a base HP per level. * The effect of CON on HP is miniscule for most classes, except for the Fighter & Sage classes which get HUGE boosts from CON. DEX - Agility / Dexterity * Has a huge effect on how often enemies get to strike during combat. * Note that your weapon selection ALSO has a huge effect. LUCK - Luck * Affects HP in a similar way to CON, but to a lesser degree. * MIGHT make it more likely to get items when you see "You Find..." ----------------------------------------------------------------------- SECTION II - Secondary Stats Age * Useless in this game, less useless in the sequel. Armours * Including bare skin, there are eight armours. * The armour you have equipped literally has no effect on anything. Weapons * Including bare fists, there are eight different weapons. * The weapon you have equipped determines how often enemies can strike. * In order of allowing enemies the fewest strikes to the most strikes: Fist, Knife, Stick, Shortsword, Club, Long Sword, Mace, Great Sword Weight * Only seems to limit how much stuff you can carry. * Said to affect combat but doesn't actually. ----------------------------------------------------------------------- SECTION III - Class Details FIGHTER > High HP CON Boost Rating OOOO- LUCK Boost Rating OO--- > No SP > Cannot cast spells > Can equip all weapons > Can equip all armours > ADDITIONAL: Finds fewer magical items compared to other classes. WORSHIPER > Above Average HP CON Boost Rating O---- LUCK Boost Rating O---- > Best SP INT Boost Rating OOO-- WIZ Boost Rating OOOOO > Can cast Priestly spells > Cannot equip any weapons > Cannot equip any armours MONK > Average HP CON Boost Rating O---- LUCK Boost Rating O---- > Worst SP INT Boost Rating O---- WIZ Boost Rating O---- > Can cast all spells > Cannot equip any weapons > Can only equip Leather armour > ADDITIONAL: Starts with all spells already learned > ADDITIONAL: Cannot find any equipment or magical items at random Wizard > Worst HP CON Boost Rating O---- LUCK Boost Rating O---- > High SP INT Boost Rating OOOO- WIZ Boost Rating OO--- > Can cast Wizard battle spells > Can only equip Sticks and Knives > Cannot equip any armours Priest > Average HP CON Boost Rating O---- LUCK Boost Rating O---- > High SP INT Boost Rating OO--- WIZ Boost Rating OOOO- > Can cast Priestly spells > Can equip any weapons except Great Swords > Can equip any armours Sage > Best HP CON Boost Rating OOOOO LUCK Boost Rating OO--- > Worst SP INT Boost Rating O---- WIZ Boost Rating O---- > Can cast all spells > Can only equip Sticks and Knives > Can only equip Leather armour > ADDITIONAL: Contrary to what the game says, this class does NOT gain experience simply by exploring. Mage > Average HP CON Boost Rating O---- LUCK Boost Rating O---- > Average SP INT Boost Rating OO--- WIZ Boost Rating O---- > Can cast Wizard battle spells > Can equip any weapons except Great Swords > Can equip any armours ----------------------------------------------------------------------- SECTION IV - Save File Hacking Save File Naming: # = Character Data for Slot # #MON.MAP = Active Monster Data for Slot # #?.DUN = Recorded Dungeon Layouts for Slot # (? is 0-9) Useful Character Data Addresses in Hex: 0x0031 (16-Bit Int) -> Current HP 0x0033 (16-Bit Int) -> Maximum HP 0x0035 (32-Bit Float) -> Current SP 0x0039 (32-Bit Float) -> Maximum SP 0x0081 (8x Bytes) -> 00 = No Weapon, 01 = Weapon Acquired 0x00b0 (8x Bytes) -> 00 = No Armour, 01 = Armour Acquired 0x0812 (16-Bit Int) -> Strength 0x0814 (16-Bit Int) -> Intelligence 0x0816 (16-Bit Int) -> Wisdom 0x0818 (16-Bit Int) -> Constitution 0x081a (16-Bit Int) -> Agility/Dexterity 0x081c (16-Bit Int) -> Luck 0x0858 (64-Bit Float) -> Experience Points To Achieve Level 100: Assign the following eight byte values in sequence starting at 0x0858: ea 47 5b c2 b5 b1 25 43 ...then load the game, load your save, and rest at an inn!