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Games & Software
Collected here are my fully complete and playable games. At present, ALL are freeware, though I have plans to get more for-sale titles made in the future!
Freeware Games
A surprisingly fun sequel to the original PixelShips, featuring randomly generated levels, a real-time game engine, 13 original music tracks, more weapons, more enemies, more powerups... more everything!
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Take your average minesweeper gameplay to several new levels with this game! Challenge your mind to over 150 boards of differently shaped tiles, test your intuition in seven different styles of gameplay, and come back for more as you record your high scores down to the millisecond!
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Fly 160 different toy ships through thousands of randomized levels in an attempt to collect each and every one of them at least once! Each ship has its own unique stats and weapon arrays. Some can even be upgraded into new and better ships!
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Defend your base against a perpetual onslaught of 32 different enemy space ships. Manage your fortress' many systems while you shoot down the enemies and shoot their shots out of the sky with your defensive guns!
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What do you get when you combine over 10 multi-leveled weapons, ship editting, a tough AI and a blank arena with only the stars to light your way to victory? You get Star Gladiators 2!
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A very simple yet highly addictive text-based game of gladitorial combat. Purchase hundreds of different weapons and square off against up to 45 opponents in a single battle!
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Other Stuff
Way back around the turn of the century I was working with a GCS (Game Creation System) known as MegaZeux and had made quite a number of games for it, most of which were never completed for a variety of reasons. This page is dedicated to all of those old MegaZeux games of mine, which you will need a copy of MegaZeux to play.
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This is a page dedicated to any simple, small games I make over the years for whatever purpose. For the moment it has four entries: Text Mode MegaRace, EGA Combat Gladiators Arena, ASCII Character Editor, and QB Debugger Hero. Most of the games which show up on this page will also have source code available!
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This was intended to be a sequel to my original Space Fortress game, though circumstances have left it in an unfinished state, however it is still very playable.
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This was going to be an ongoing project where I would release a handful of text-mode based games of varying genres every year, but I was only able to get a couple games done for it before time constraints made it impossible to keep up such a time-demanding thing.
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