Pixelmusement ADG Episode 18 Last Updated:
September 25th, 2010

pixelmachine0
----------------
Home
News
Games & Software
Ancient DOS Games
Recent Episodes
Season 1
Season 2
Season 3
Season 4
Fillers / Other Videos
A-Z Episode List
Miscellaneous Stuff
Support
Contact
About Gemini
Links
----------------
Follow @Pixelmusement on Twitter
RSS Feed

ulex
icon
Previous
icon
Recent
icon
A-Z List
icon
Next
hbarleft hbarright

Ancient DOS Games --- Episode 18

Xargon




Additional Information and Corrections:

  • Here's a quick link to the Xargon page on the RGB Classic Games website for those of you looking to try the game or get the full version: http://www.classicdosgames.com/game/Xargon.html


  • For those not in the know, "QA" stands for "Quality Assurance", and is the gaming industry term used to describe alpha and beta testing.


  • One feature I forgot to mention is the "Granny Mode". Yes, it's seriously called that. Basically, it slows the game down so that if your reflexes are terrible you'll have an easier time playing the game. I honestly have no idea why this feature is in here.


  • Here's something I find perplexing as a programmer. The only real data that this game needs to save to track your progress is which levels you've cleared, which journals and automatic text boxes you've activated, your gate keys, your power objects, and your score. This could easily be done with under 16 bytes of data... yet each save file is roughly 18,000 bytes large! What the heck is being stored in them that they require so much disk space?? For comparison, I only need about 5,000 bytes to store every single detail related to all 160 PixelShips in PixelShips Retro. Though, just to drive the irony home, the video file you're watching here is closer to 100,000,000 bytes in size. ;D
drex
top

Copyright 1995-2010 Pixelmusement, All Rights Reserved.

DISCLAIMER: Only HTML files may be linked to and only screenshots may be used on other websites without permission. No other files or images may be copied or linked to without permission. Pixelmusement cannot be held responsible for any computer damages that occur while visiting, downloading, or using material on or from this website, though proper usage should yield no computer damage whatsoever.

Remember to surf responsibly and virus scan all your downloads from ANY website you visit!