Pixelmusement ADG Episode 179 Last Updated:
February 6th, 2016

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Ancient DOS Games --- Episode 179

The Dungeons of Grimlor




Additional Information and Corrections:

  • Here's a link to the page on John A. Reder's website where you can grab this game from: http://www.tacticalneuronics.com/content/dog.asp


  • A couple of the graphics do seem a bit violent and that I maybe should've put a violence warning on the video, but said graphics are also fairly small, not animated, and don't really convey their violent nature very well, so I decided it wasn't worth slapping a warning across the entire video.


  • The reason 640x480x16 isn't often used for gaming is two-fold. The first is because it doesn't leave enough video memory free to do page flipping on all VGA hardware, a process required to do any sort of high-speed full-screen graphical manipulation under DOS, so right off the bat, any kind of fluid motion of the screen itself is out of the question, plus unlike the 320x200 256-colour mode which has linear addressing, the 16-colour mode uses planar addressing, which is a huge pain to access directly and thus very slow to do by comparison, not to mention when you write a byte to video memory in a 16-colour mode, you're actually changing TWO pixels, not just one.


  • One of the reasons for avoiding the use of arrows which I neglected to mention is that you can end up wasting large amounts of them if you fail to face the correct direction, get stuck with that bug when an enemy hits you, etc., as if you fire an arrow which goes nowhere at all it still gets used up.
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